[RE] generate ARCHITECTURE

Posted: April 12, 2011 in Final Project

You can download the .PDF version of my project and view it on your computer or your Ibooks App on your Iphone or Ipad here:

[RE] generate ARCHITECTURE

UP dates

Posted: March 28, 2011 in Final Project

So I produced/finalized my commitments last night in their entirety, I hope they are individually interpreted and influential!  I will be converting them down into more concise descriptions in order to create the final “pocket guide” in order for architects to RE-generate Architecture.  I also have some other additions in the drop down pages, but understand that those are merely sneak peaks at the entire book… you may or may not want to read it, but I’m sure I will have it for sale on LuLu sometime soon (or you can just borrow it from me if you know me well enough)!

Anyway, scroll over the “final project – thesis” tab and read on!

New Book

Posted: March 9, 2011 in Final Project, Thoughts

I was in the library just before “spring break” and decided to grab one of the books on display under the “theme of the month” section.  Evaluating Sustainable Development in the Built Environment is the title, it was writtin by Peter Brandon and Patrizia Lombardi.  Turns out, this book has a lot in common with my final project and they had a lot of valuable information.  However, I’m concerned they have too much information and that I’ll just end up quoting the whole book.  I need to take the information from it and ponder new questions and additions to what they are talking about.  They do, however, talk about much more in-depth concepts and go off on tangents that I will not even tough in my project.  I think I can take a lot from it, but i need to be sure to not let it affect my projects intentions and just use it as a resource/reference. 

The coolest thing about it, though, was finding TONS of information and quotes about something I found online about a month ago and wasn’t able to find much more on the topic.  This book just so happened to reference exactly the same information and data and elaborate on it for me!  so that helps.

I haven’t blogged in quite some time, so I thought I’d share that with whoever actually reads this!

Pin-up 2

Posted: February 19, 2011 in Final Project

I’ve decided to create a layout describing my current status in the project, and the important aspects I need to discuss during the pin-up.  I like to work on intermediate layouts to keep my mind searching for an overall quality result.

Here’s what I’m working on:

I’m sure it doesn’t make any sense to anyone but me…

Diagramming the Rules

Posted: February 4, 2011 in Final Project

There has to be someone out there reading this blabber, so leave me a comment on this idea…

If you are ever near me, ask to see my “pocket guide” project proposal from last semester to get a better idea of what I mean.  If you are never near me, check out my website and attempt to get an idea –www.SAHarchitecture.com

So I’ve decided to define these rules with more of a descriptive element, rather than through forceful parameters (see rule ONE page under Final Project tab).  I am thinking I can sum up the rules in one or two pages (pocket guide size) each, allowing plenty of introduction, conclusion, reference, and note-taking pages for the users.  So, in order to get more descriptive, I think I will attempt to create diagrams interpreting each rule to go along with all that text.  Now my project has a much clearer meaning…

Originally I was going to design a building attempting to follow these rules I’ve created, in an attempt to prove or disprove portions of the pocket guide or individual details within each rule.  I have since started to think that this would be more like the average studio project, unless I really spent a lot of time analyizing each critical decision and blogging 5 x’s a day about it (which I still may end up doing because I’m starting to like it – blogging that is).  I will be using my project to help explain my rules, and in some cases even help me develop my rules – because it just makes more sense to figure these things out while designing rather than reading books and recording my thoughts…

So, each rule will show breakdowns of my design that are specific to that rule.  The diagrams will demonstrate reasons-why and ways-how to follow each rule.  My descriptive and inspirational rules will now be accompanied by an example project.   This project can then be summarized and displayed at the end of the pocket guide, as a conclusion to my overall final project.  Finally, an idea that has sparked motivation – I’m sure I’ll change something soon.

Just a Thought

Posted: January 29, 2011 in Final Project, Thoughts

After my first pin-up on Thursday, I did some thinking about the project’s purpose.  I think I have unintentionally forced some aspects and “Rules” that aren’t allowing me to theorize their true meaning.  I planned for this to be a guide that Architects WANT to read through and participate in, rather than something that seems mandatory, one-sided, and closed-minded. 

The rules stemmed from concepts already available out there, both in practice and in theory:

For example – location, proximity, density, and infrastructure are all concepts derived from the work of Landscape Architects, Urban Designers, and City Planners.  Their theories and projects are based on the idea of “walkable cities” and social interaction.  All of these ideas, in their own way, spark economic growth and environmental awareness – both important in the goals of sustainability.

The remaining rules have similar supporting concepts and act individually as sustainable approaches to design.  My original concept near the beginning of first semester was taking all of these small things that the different trades and professions consider when building and designing, and suggesting ways to incorporate them all to support a truly sustainable project. 

Technology has ways to reduce waste and take advantage of the environment around us.  Materials have the intentions of reusing and supporting environmentally friendly resources.  Construction practice is strongly supporting BIM technologies and has an opportunity for waste reduction in many categories.  People/occupants/users have the greatest effect on these concepts if they are able to be convinced – through didactic design maybe?  All of these concepts have the ability to provide economic growth, social equity, and environmental health through the support and ACTIONS of everyone.  These actions are the goal of the project, attempting to inspire the Architect to inspire the occupants to inspire the World.

Basically, I think I have a better idea of my true intentions with these “New Rules” and will be developing a better-organized layout.  I have not changed my ideas or concepts, just my ways of going about them.  Epiphany? maybe, but probably just needed some quiet time watching PGA Tour golf and having a beer…check!

Testing my Rules rule one

Posted: January 25, 2011 in Final Project

I was “testing” my rule on siting the building last night, and kept finding myself trying to edit the rule to accommodate for my location.  obviously that isn’t the point of the project, so I refrained from doing so and honestly gave myself the appropriate number of points – luckily I was still above the guide I previously established. 

I had to find and/or develop reasons for the guideline indifference when I came across a rule that my site wasn’t fully cooperating with.  I know my site isn’t the absolute best site out there, so why do I expect it to fulfill all the categories?  That’s my argument.  I did however, subconsciously do exactly what I want a rule like this one to do to the designer – I changed/updated my building concept to accommodate for the rule.  This is how the rules should work:

Take the test with your existing site (for example, rule one)

Find out if you are “good to go” or have some rethinking to do

If 30 points aren’t fulfilled, look at the guide that is purposefully divided into understandable categories and find out what it is your site is lacking

If it is something your building has the ability to change, do so if feasible

If it is not something your building can change, you will need to consider a different location

These rules are here to keep everyone in check, not to award some sort of trophy or plaque once the design is complete.  These rules are not a “minimum code” of criteria – they are more like guidelines to actual opportunity.  An opportunity to provide a truly sustainable lifestyle for the occupant, within a truly sustainable building.

Next:  still Materializing